Game Rules
- Goal: On each level, get the sword(s) and escape far away from the buildings (in any direction you want). Just get far enough (in reality you have to leave the level area).
- Controls: arrows or [zqsd] + space + mouse. By default it's AZERTY-friendly, but you can change the config in 5s on the splash screen.
Level Editor
- Use Paint or whatever image software you like to create a PNG file with a black background in the "Levels" directory. Levels don't need to be huge to be fun; 100x100px is already enough, but you can create whatever size you want.
- Blue pixel (0,0,255): player (it's the minimum requirement for a level to be playable)
- Red Pixel (255,0,0): enemy. Don't put too much of them, it can slow down the game, but it depends on the power of your computer...
- Yellow Pixel (255,255,0): path for the enemies. An enemy will follow a path if he's just NEXT TO a yellow pixel. You can use a single yellow pixel to make an enemy move to it an look in that direction.
- Grey Pixel (128,128,128): wall
- White Pixel (255,255,255): goal (sword). You can set multiple goals if you want
- Purple 1 (255,0,255) : life bonus
- Purple 2 (255,64,255) : ammo bonus
- Purple 3 (255,128,255) : bomb bonus
- Purple 4 (255,192,255): mine bonus
- Green (0,255,128): a cherry tree:)
Don't hesitate to send me your levels if you achieve to create something cool :). May be I'll add them to the next version of this game! And as usual, contact me for bugs or any feedback.
Thanks guys, and I hope you'll enjoy it!
Peace :)
No comments :
Post a Comment