Here a quick post, but an important one!
For those of you who want to financially support me, I can now say that it is possible through my brand new patreon page:
https://www.patreon.com/oneiricworlds?ty=h
For those of you who don't know, Patreon is a website where you can support many creators (youtubers, musicians, artists, comics authors...) by giving them money regularly. There is absolutely no obligation, and you can stop at any moment. Depending on how much you give, you get various and cool rewards. Check it out, everything is described on the page!
It took me quite some time to set up, but I'm happy with the result. Oh! And don't hesitate to share it around you! I'm sure you all have geek friends and family who could be interested :) The more support I get, the more time I can spend on the game!
Thanks a lot folks!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
November 5, 2015
November 1, 2015
October 2015 Demo
And here is the last demo of A Thief's Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between "Zelda" and "Beyond Good and Evil". Don't
hesitate to test/share/reblog/comment/like if you want to help me!
Beware: This is the alpha (=NOT FINAL) demo of October 2015. If you want to get the latest demo for sure, just check the official website.
Feedback & bug hunt: As usual, if you want to tell me what you think about the game, or if you find bugs, contact me at contact at oneiricworlds dot com
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+
Under Linux, you have to change the execution rights on the game file:
chmod +x aThiefsMelody.*
Haha... I didn't test on Mac, because I don't have a Mac. But the beauty of Unity is that I can release on Mac from a Windows system anyway.
So, if Mac users out there want to give it a try and tell me what's wrong (or what's right, hopefully ;) ), you're most welcome!
The main new things I've done since July 2015 are:
Content
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions/problems:
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Feedback & bug hunt: As usual, if you want to tell me what you think about the game, or if you find bugs, contact me at contact at oneiricworlds dot com
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+
Install Notes
- Linux
Under Linux, you have to change the execution rights on the game file:
chmod +x aThiefsMelody.*
- Mac OS
Haha... I didn't test on Mac, because I don't have a Mac. But the beauty of Unity is that I can release on Mac from a Windows system anyway.
So, if Mac users out there want to give it a try and tell me what's wrong (or what's right, hopefully ;) ), you're most welcome!
What's new since the last demo?
You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics/sound/music enhancement. I now focus my work on adding levels and quests for the final release, which won't be visible in this demo (especially new content).The main new things I've done since July 2015 are:
Content
- 1 new boss: the Robot Kraken
- Chapter 2 is now fully playable, including 2 dojos, 2 missions and 1 additional quest. Not everything is perfect yet, but at least, it's playable! It's more or less 1h30 of gameplay.
- New chapter title screens
- More ill animals on Zephyr Island and Eagle Island
- Enemy state (KO) is now saved
- Finally a trailer for the game! Check it out on the official website.
- More cutscenes are skippable
- The map now has a legend
- 1 new level: the Governor's villa, fully playable, but still lacks lot of graphics.
- Lots of new assets: spider webs, marble pilars, windows, carpets, furniture, cardboard boxes, shelves, chairs, tables, maple trees ... and as usual, wood crates of course.
- The mouse is more sensitive now
- Shorter delay before magnetic gauntlet reloads
- Full new official website for the game with a clearer information display, in English and in French + updated portfolio
- The game should now be compatible with 20+ classical joypads, including Xbox 360 pads. Sadly, this new update removes the possibility to change controls, at least for this release. I'll add a configuration screen later.
- New screenshot feature capturing images up to 12000 x 9000 px (just for me ;) ). I use it to get graphical material for huge posters (yes I'm preparing for the Toulouse Game Show...)
- New option to invert the camera Y axis
- "New game" available from the in-game menu
- "A Thief Melody" becomes "A Thief's Melody", because it was a mistake from me... Thanks to everybody who notified me.
- Fix calling turtle in closed water zones
- Optimisation of the mines level
- Lots of bug fixes on the climbing system
- Bug fix of the hero walking on jars when attacking
- Better fog rendering in the main menu
- Fixes on available action during tutorials
- Lots lots lots of various bug fixes
What's broken ?
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions/problems:
- You can't change the default controls (because of the newly supported joypads). I plan to add a configuration screen later. If you try to change the controls in the popup screen appearing at the start of the game, you might totally break joypad support.
- Joypads work, but the UI help is still designed for keyboard/mouse. So... just test buttons if you want to play on the joypad!
- The mouse wheel behaves weirdly in the map. Prefer the keyboard or joypad for zoom.
- Some shaders don't work correctly on Linux and MacOS, among which the tree rendering.
- Environments are still a bit empty
- Some sounds must be re-designed
- The game lacks some music/sounds
- Some camera moves are a bit harsh/weird
Controls
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
October 26, 2015
After the PAGS
Hello,
You might already know about it, but I've done my first real video game show/exhibition! It was very nice to meet so many passionate people! I know it was a month ago, but I wanted to share info about it!
I was a bit stressed about how people would perceive my game, but it went very well. Everybody took the time to explain me what was cool or not about my game and what I could do to make it better. So thanks a lot to everybody who took the time to drop by my booth.
Now I know what I have to improve for the next releases!
By the way, thanks a lot to my colleagues and friends of Toulouse Game Dev and Toulouse Game Show for all the organisation. It was great! Now the next deadline is the Toulouse Game Show at the end of November.
And you know what? Spending 2 days speaking all the time to explain the game to everybody who comes by... it's really exhausting! What a job! And the PAGS is supposed to be a "small" show... :S How lucky I've been!
During the PAGS, I also met many young youtubers who wanted to make playtests/let's plays of the game. So if you want to have a look at the game with player comments, check out those links (in French):
https://www.youtube.com/watch?v=vP_kTZhbo94
https://www.youtube.com/watch?v=LCSSR2cJiKA
https://www.youtube.com/watch?v=pvLZEd22-hU
Thanks to you all guys!
And for the first time of my life I was interviewed by 2 press teams about the game. This was pretty surprising for me; I wasn't really prepared for it, but that was a very nice experience. So here's a link to my first press article (in French):
http://www.jessica-f.com/geek/pags-gaming-thief-melody-kaaarot/
That's a nice start :)
That's all for today, but I'm working on lots of things that I should be able to share very soon.
OK, you read until here, so I can tell you there's a new website that I redesigned after the show, to take into account all the questions I was asked. Check it out:
http://www.oneiricworlds.com
See you soon!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
You might already know about it, but I've done my first real video game show/exhibition! It was very nice to meet so many passionate people! I know it was a month ago, but I wanted to share info about it!
The Pau Anime Game Show
I was a bit stressed about how people would perceive my game, but it went very well. Everybody took the time to explain me what was cool or not about my game and what I could do to make it better. So thanks a lot to everybody who took the time to drop by my booth.
Now I know what I have to improve for the next releases!
By the way, thanks a lot to my colleagues and friends of Toulouse Game Dev and Toulouse Game Show for all the organisation. It was great! Now the next deadline is the Toulouse Game Show at the end of November.
A photo of the PAGS. It gathered 6000 people. Not that bad!
My booth, with 2 young testers! Thanks a lot to them!
Yeah, I know that I should do better on presentation. I'm going to improve for the next show!
And you know what? Spending 2 days speaking all the time to explain the game to everybody who comes by... it's really exhausting! What a job! And the PAGS is supposed to be a "small" show... :S How lucky I've been!
Let's Play
During the PAGS, I also met many young youtubers who wanted to make playtests/let's plays of the game. So if you want to have a look at the game with player comments, check out those links (in French):
https://www.youtube.com/watch?v=vP_kTZhbo94
https://www.youtube.com/watch?v=LCSSR2cJiKA
https://www.youtube.com/watch?v=pvLZEd22-hU
Thanks to you all guys!
Press releases
And for the first time of my life I was interviewed by 2 press teams about the game. This was pretty surprising for me; I wasn't really prepared for it, but that was a very nice experience. So here's a link to my first press article (in French):
http://www.jessica-f.com/geek/pags-gaming-thief-melody-kaaarot/
That's a nice start :)
Bonus: improved website
That's all for today, but I'm working on lots of things that I should be able to share very soon.
OK, you read until here, so I can tell you there's a new website that I redesigned after the show, to take into account all the questions I was asked. Check it out:
http://www.oneiricworlds.com
See you soon!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
September 22, 2015
Pau Anime Game Show
Hi there,
Just a quick post to tell that I'll be at the Pau Anime Game Show (PAGS) in Pau (France) this week end. Don't hesitate to come in the Indie Zone and have a chat or test the demo!
More info about the PAGS here:
http://www.pags-pau.fr/
See you soon!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Just a quick post to tell that I'll be at the Pau Anime Game Show (PAGS) in Pau (France) this week end. Don't hesitate to come in the Indie Zone and have a chat or test the demo!
More info about the PAGS here:
http://www.pags-pau.fr/
See you soon!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
August 26, 2015
Finally a trailer!
Hi!
Finally! I took the time to create a trailer to showcase the game. It took me quite some time, but first I had to work on the game to have something to show! So here it is:
I hope you'll like it! Don't hesitate to share it if you want to help.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Finally! I took the time to create a trailer to showcase the game. It took me quite some time, but first I had to work on the game to have something to show! So here it is:
I hope you'll like it! Don't hesitate to share it if you want to help.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
July 29, 2015
Explosive Plant - Timelapse
Hello everybody,
Here's another timelapse video of me creating some kind of explosive plant for "A Thief Melody". I used Krita and Blender.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Here's another timelapse video of me creating some kind of explosive plant for "A Thief Melody". I used Krita and Blender.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Libellés :
AThiefsMelody
,
Blender
,
Krita
,
Video
July 11, 2015
July 2015 Demo
And here is the last demo of A Thief Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between "Zelda" and "Beyond Good and Evil". Don't
hesitate to test/share/reblog/comment/like if you want to help me!
Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+
The main new things I've done since May 2015 are:
Content
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+
What's new since the last demo?
You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics/sound/music enhancement. I now focus my work on adding levels and quests for the final release, which won't be visible in this demo (especially new content).The main new things I've done since May 2015 are:
Content
- 1 new level: Pirate Island, and little evolution of the Slingshot Dojo.
- Rewritten climbing gameplay (after all the feedback I had! Thanks guys!). Now the hero use magnetic claws and has cool and smooth climbing moves
- Polish of the Thief Guild level: entrances for all the dojos, path and grass additionnal textures, torches, obelisks, trees, stairs ...
- Chest redesign
- New gameplay mechanics for the pirate island: cannons, wood bridges, weight switches...
- New assets: palm trees, coconus trees, pirate crates, explosive plants, ivy plant, ...
- New mini boss in the Pirate Island
- Vegetation shader with automatic color variation
- Multi texture auto uv mapping shader with smooth transitions for large funky terrains and floating islands
- Integration of the Aqualums Counsellor villa and the Pirate Island in the world map
- Better IHM while climbing
- Vegetation shader optimisation
- Vegetation meshes optimisation
- Big code cleaning/rewriting on the climbing system. Now the climbing system is more robust and enables to move almost everywhere.
- Lots of various bug fixes
What's broken ?
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
- Environments are still a bit empty
- Some sounds must be re-designed
- The game lacks some music/sounds
- Some camera moves are a bit harsh/weird
Controls
- ZQSD or WASD: move the character. It's both AZERTY and QWERTY compatible
- Space: jump and climb
- Shift: crouch, fall and block
- Mouse move: move the camera
- E: weapon selection menu
- Left click: main weapon (Bo) or contextual action
- Right click: secondary weapon
- Tab: inventory/map/missions
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS


