Hi there,
Just a quick post to tell that I'll be at the Pau Anime Game Show (PAGS) in Pau (France) this week end. Don't hesitate to come in the Indie Zone and have a chat or test the demo!
More info about the PAGS here:
http://www.pags-pau.fr/
See you soon!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
September 22, 2015
August 26, 2015
Finally a trailer!
Hi!
Finally! I took the time to create a trailer to showcase the game. It took me quite some time, but first I had to work on the game to have something to show! So here it is:
I hope you'll like it! Don't hesitate to share it if you want to help.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Finally! I took the time to create a trailer to showcase the game. It took me quite some time, but first I had to work on the game to have something to show! So here it is:
I hope you'll like it! Don't hesitate to share it if you want to help.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
July 29, 2015
Explosive Plant - Timelapse
Hello everybody,
Here's another timelapse video of me creating some kind of explosive plant for "A Thief Melody". I used Krita and Blender.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Here's another timelapse video of me creating some kind of explosive plant for "A Thief Melody". I used Krita and Blender.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Libellés :
AThiefsMelody
,
Blender
,
Krita
,
Video
July 11, 2015
July 2015 Demo
And here is the last demo of A Thief Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between "Zelda" and "Beyond Good and Evil". Don't
hesitate to test/share/reblog/comment/like if you want to help me!
Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+
The main new things I've done since May 2015 are:
Content
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+
What's new since the last demo?
You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics/sound/music enhancement. I now focus my work on adding levels and quests for the final release, which won't be visible in this demo (especially new content).The main new things I've done since May 2015 are:
Content
- 1 new level: Pirate Island, and little evolution of the Slingshot Dojo.
- Rewritten climbing gameplay (after all the feedback I had! Thanks guys!). Now the hero use magnetic claws and has cool and smooth climbing moves
- Polish of the Thief Guild level: entrances for all the dojos, path and grass additionnal textures, torches, obelisks, trees, stairs ...
- Chest redesign
- New gameplay mechanics for the pirate island: cannons, wood bridges, weight switches...
- New assets: palm trees, coconus trees, pirate crates, explosive plants, ivy plant, ...
- New mini boss in the Pirate Island
- Vegetation shader with automatic color variation
- Multi texture auto uv mapping shader with smooth transitions for large funky terrains and floating islands
- Integration of the Aqualums Counsellor villa and the Pirate Island in the world map
- Better IHM while climbing
- Vegetation shader optimisation
- Vegetation meshes optimisation
- Big code cleaning/rewriting on the climbing system. Now the climbing system is more robust and enables to move almost everywhere.
- Lots of various bug fixes
What's broken ?
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
- Environments are still a bit empty
- Some sounds must be re-designed
- The game lacks some music/sounds
- Some camera moves are a bit harsh/weird
Controls
- ZQSD or WASD: move the character. It's both AZERTY and QWERTY compatible
- Space: jump and climb
- Shift: crouch, fall and block
- Mouse move: move the camera
- E: weapon selection menu
- Left click: main weapon (Bo) or contextual action
- Right click: secondary weapon
- Tab: inventory/map/missions
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
June 12, 2015
Wooden crate - Timelapse
Hello there,
It's been a a while :) It's always difficult to keep posting regularly. So, today, here's a timelapse of me creating a wooden crate for the game. This gives a good idea of how I work to create all the 3D art in my game.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
It's been a a while :) It's always difficult to keep posting regularly. So, today, here's a timelapse of me creating a wooden crate for the game. This gives a good idea of how I work to create all the 3D art in my game.
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Libellés :
AThiefsMelody
,
Blender
,
Krita
,
Video
May 23, 2015
Greenlit & Presentation in Paris
Hello,
Here's a quick post to tell you about 2 things.
First, I've recently been greenlit on Steam! This is a very recomforting news for me, as it provides me a great online platform to distribute my game. For the record, I submitted my game to Steam Greenlight one year ago, and, after 1300 positive votes from the 9000 players who checked out my game, Steam accepted to distribute it.
This is a huge chance for me, because Steam is THE leader in online PC game distribution, reaching more than 30 millions gamers. It's the equivalent of the AppStore for PC. Now... I have to finish the game :)
And more recently, I've been kindly invited in Paris by my old school friend Jesse to talk about my job at the Gamelier, a weekly meeting about video game creation. So I made a little talk session about being an indie, and how my everyday life is. So, for the curious people, here's the video IN FRENCH:
I hope you'll find something interesting in there!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Here's a quick post to tell you about 2 things.
I - Greenlit
First, I've recently been greenlit on Steam! This is a very recomforting news for me, as it provides me a great online platform to distribute my game. For the record, I submitted my game to Steam Greenlight one year ago, and, after 1300 positive votes from the 9000 players who checked out my game, Steam accepted to distribute it.
This is a huge chance for me, because Steam is THE leader in online PC game distribution, reaching more than 30 millions gamers. It's the equivalent of the AppStore for PC. Now... I have to finish the game :)
II - Presentation in Paris
And more recently, I've been kindly invited in Paris by my old school friend Jesse to talk about my job at the Gamelier, a weekly meeting about video game creation. So I made a little talk session about being an indie, and how my everyday life is. So, for the curious people, here's the video IN FRENCH:
I hope you'll find something interesting in there!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
May 3, 2015
May 2015 New Demo
And here is the last demo of A Thief Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between "Zelda" and "Beyond Good and Evil". Don't
hesitate to test/share/reblog/comment/like if you want to help me!
Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook!
The main new things I've done since December are:
Content
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS
Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook!
What's new since the last demo?
You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics/sound/music enhancement. I now focus my work on adding levels and quests for the final release, which won't be visible in this demo (especially new content).The main new things I've done since December are:
Content
- 3 new levels: Desert pagoda, Aqualums counsellor villa, Water Dojo, and a prototype for the slingshot Dojo.
- 2 new bosses + physics optimisation: Sand and Water guardians
- new items: rocks, plants/vegetation, doors, windows, kitchen items, stained glass, ramps, lights...
- new title and logo
- updated design of the robots and the guild guys
- light rigs for new levels
- new climbing moves and new item: the magnetic gauntlet
- update of climbing tutorial
- update of vegetation shader for a better wind effect
- update of Zephyr Island
- update of the main character: assymetric hair, holster for the bo, magnetic gauntlet and graple armlet
- mini cutscenes for some of the switch mechanics
- music selection menu for the flute item
- upgrade to Unity 5
- upgrade to DirectX 11
- upgrade to deferred shading, which enables lots of active lights at the same time
- shader bug fixes among which reflected fog in water
- physics and clothes bug fixes
- creation of 2D and 3D noise texture for various effects (vegetation, smart auto uv mapping, ...)
- better cutscene and dialogs coding
- big physics collision matrix optimisation
- big reflection optimisation by disabling shadows and point lights with forward rendering
- animation optimization for lianas, ropes and chains
- gameplay mechanics code factorisation
- update of all mechanics in Blender levels to take into account the code refactorisation
- draw call optimisation for new levels
- armature animation optimisation for pirates and guards
- new official landing page for the game
- lots lots lots of minor bug fixes.
What's broken ?
You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
- Environments are still a bit empty
- Some sounds must be re-designed
- The game lacks some music/sounds
- Some camera moves are a bit harsh
Controls
- ZQSD or WASD: move the character. It's both AZERTY and QWERTY compatible
- Space: jump and climb
- Shift: crouch, fall and block
- Mouse move: move the camera
- E: weapon selection menu
- Left click: main weapon (Bo) or contextual action
- Right click: secondary weapon
- Tab: inventory/map/missions
Have fun! Peace!
Game Demo & Info: www.oneiricworlds.com
Follow me: Facebook, Twitter, Google+, IndieDB, Steam Greenlight, Mail, RSS

