October 26, 2015

After the PAGS

Hello,

You might already know about it, but I've done my first real video game show/exhibition! It was very nice to meet so many passionate people! I know it was a month ago, but I wanted to share info about it!


The Pau Anime Game Show


I was a bit stressed about how people would perceive my game, but it went very well. Everybody took the time to explain me what was cool or not about my game and what I could do to make it better. So thanks a lot to everybody who took the time to drop by my booth.

Now I know what I have to improve for the next releases!

By the way, thanks a lot to my colleagues and friends of Toulouse Game Dev and Toulouse Game Show for all the organisation. It was great! Now the next deadline is the Toulouse Game Show at the end of November.

A photo of the PAGS. It gathered 6000 people. Not that bad!


My booth, with 2 young testers! Thanks a lot to them!
Yeah, I know that I should do better on presentation. I'm going to improve for the next show!


And you know what? Spending 2 days speaking all the time to explain the game to everybody who comes by... it's really exhausting! What a job! And the PAGS is supposed to be a "small" show... :S How lucky I've been!


Let's Play


During the PAGS, I also met many young youtubers who wanted to make playtests/let's plays of the game. So if you want to have a look at the game with player comments, check out those links (in French):
https://www.youtube.com/watch?v=vP_kTZhbo94
https://www.youtube.com/watch?v=LCSSR2cJiKA
https://www.youtube.com/watch?v=pvLZEd22-hU

Thanks to you all guys!


Press releases


And for the first time of my life I was interviewed by 2 press teams about the game. This was pretty surprising for me; I wasn't really prepared for it, but that was a very nice experience. So here's a link to my first press article (in French):
http://www.jessica-f.com/geek/pags-gaming-thief-melody-kaaarot/

That's a nice start :)


Bonus: improved website


That's all for today, but I'm working on lots of things that I should be able to share very soon.
OK, you read until here, so I can tell you there's a new website that I redesigned after the show, to take into account all the questions I was asked. Check it out:
http://www.oneiricworlds.com

See you soon!


        

Game Demo & Info: www.oneiricworlds.com
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September 22, 2015

Pau Anime Game Show

Hi there,

Just a quick post to tell that I'll be at the Pau Anime Game Show (PAGS) in Pau (France) this week end. Don't hesitate to come in the Indie Zone and have a chat or test the demo!

More info about the PAGS here:
http://www.pags-pau.fr/

See you soon!

        

Game Demo & Info: www.oneiricworlds.com
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August 26, 2015

Finally a trailer!

Hi!

Finally! I took the time to create a trailer to showcase the game. It took me quite some time, but first I had to work on the game to have something to show! So here it is:




I hope you'll like it! Don't hesitate to share it if you want to help.


        

Game Demo & Info: www.oneiricworlds.com
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July 29, 2015

Explosive Plant - Timelapse

Hello everybody,

Here's another timelapse video of me creating some kind of explosive plant for "A Thief Melody". I used Krita and Blender.




        

Game Demo & Info: www.oneiricworlds.com
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July 11, 2015

July 2015 Demo

And here is the last demo of A Thief Melody, a 3D cartoon adventure/stealth game with a contemplative atmosphere, somewhere between "Zelda" and "Beyond Good and Evil". Don't hesitate to test/share/reblog/comment/like if you want to help me!







Survey: Don't forget to complete the online survey after playing the game!
Bug hunt: As usual, contact me for bugs or any feedback.
Get all the news: if you don't want to miss anything, subscribe, or follow me on facebook, twitter, or google+


What's new since the last demo?

You have to know the demo quests are more or less final at the moment. The next official demos (including this one) will only provide bug fixes and graphics/sound/music enhancement. I now focus my work on adding levels and quests for the final release, which won't be visible in this demo (especially new content).

The main new things I've done since May 2015 are:

Content
  • 1 new level: Pirate Island, and little evolution of the Slingshot Dojo.
  • Rewritten climbing gameplay (after all the feedback I had! Thanks guys!). Now the hero use magnetic claws and has cool and smooth climbing moves
  • Polish of the Thief Guild level: entrances for all the dojos, path and grass additionnal textures, torches, obelisks, trees, stairs ...
  • Chest redesign
  • New gameplay mechanics for the pirate island: cannons, wood bridges, weight switches...
  • New assets: palm trees, coconus trees, pirate crates, explosive plants, ivy plant, ...
  • New mini boss in the Pirate Island
  • Vegetation shader with automatic color variation 
  • Multi texture auto uv mapping shader with smooth transitions for large funky terrains and floating islands
  • Integration of the Aqualums Counsellor villa and the Pirate Island in the world map
Code & optimisation
  • Better IHM while climbing
  • Vegetation shader optimisation
  • Vegetation meshes optimisation
  • Big code cleaning/rewriting on the climbing system. Now the climbing system is more robust and enables to move almost everywhere.
  • Lots of various bug fixes

What's broken ?


You didn't expect everything to work perfectly, did you? I'm aware of a few bugs/regressions:
  • Environments are still a bit empty
  • Some sounds must be re-designed  
  • The game lacks some music/sounds 
  • Some camera moves are a bit harsh/weird

 

Controls


  • ZQSD or WASD: move the character. It's both AZERTY and QWERTY compatible
  • Space: jump and climb
  • Shift: crouch, fall and block
  • Mouse move: move the camera
  • E: weapon selection menu
  • Left click: main weapon (Bo) or contextual action
  • Right click: secondary weapon
  • Tab: inventory/map/missions


Have fun! Peace!

        

Game Demo & Info: www.oneiricworlds.com
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June 12, 2015

Wooden crate - Timelapse

Hello there,

It's been a a while :) It's always difficult to keep posting regularly. So, today, here's a timelapse of me creating a wooden crate for the game. This gives a good idea of how I work to create all the 3D art in my game.



        

Game Demo & Info: www.oneiricworlds.com
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May 23, 2015

Greenlit & Presentation in Paris

Hello,

Here's a quick post to tell you about 2 things.

I - Greenlit


First, I've recently been greenlit on Steam! This is a very recomforting news for me, as it provides me a great online platform to distribute my game. For the record, I submitted my game to Steam Greenlight one year ago, and, after 1300 positive votes from the 9000 players who checked out my game, Steam accepted to distribute it.

This is a huge chance for me, because Steam is THE leader in online PC game distribution, reaching more than 30 millions gamers. It's the equivalent of the AppStore for PC. Now... I have to finish the game :)

II - Presentation in Paris


And more recently, I've been kindly invited in Paris by my old school friend Jesse to talk about my job at the Gamelier, a weekly meeting about video game creation. So I made a little talk session about being an indie, and how my everyday life is. So, for the curious people, here's the video IN FRENCH:



I hope you'll find something interesting in there!

        

Game Demo & Info: www.oneiricworlds.com
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